Runes of Magic
 is a free massively multiplayer online role-playing game (MMORPG). The first game was launched on 19 March 2009 and Chapter II – The Elven Prophecy was launched on 15 September 2009. The next chapter, Chapter III – The Elder Kingdoms, started April 22, 2010, however all of Chapter III did not become available until August 11, 2010. The latest Chapter, Chapter IV – Lands of Despair, was released June 16, 2011. The game client is free to download, and no monthly subscription fee is required.

 

Play Runes of Magic here

Features

The games includes the ability to pick three classes, which allows players to carry skills across classes as they switch between them. There are two races available to play: Humans and Elves. There are eight classes available, making for 112 possible combinations of classes (counting combinations like “Mage/Priest” and “Priest/Mage” as one combination). Some races restrictions reduce this number. Each player can “equip” one main class and one secondary class. Any of the three classes chosen may be swapped into any combination.

The game features Player versus Player combat in the form of dueling and battlefields. Players may obtain their own houses, and guilds can buy castles that grant benefits to members of the guild.[6] Siege combat is available between guilds called Siege War, which is under open beta-testing, available to all guilds.

Another feature of the game are the collectible “Monster Cards”, which slain foes leave behind, which provide specific attribute points alongside the usual monster information. These cards act as trophies for players but also provide attribute bonuses. Each type of monster has a card that provides bonuses to character stats, but not every monster drops the cards.

Players can also obtain magical pets, who accompany the player and may participate in combat under certain conditions regarding the pet statistics, i.e. loyalty. Pets are obtained by using traps to catch a Magic Cavy which are sometimes dropped after defeating an enemy monster. After catching the Magic Cavy, the player will be randomly given a Pet Egg, from which the player can summon a pet to assist in the player’s adventures.

Through the use of real-money transactions, a player is able to exchange cash for in-game currency referred to as Diamonds. Players are able to buy in-game items using Diamonds through the Cash Shop interface in the game client. Buying items in the Cash Shop using Diamonds also awards Rubies, which can also be used to buy items in the Cash Shop.

A new marriage system feature was added in early July, 2010. The marriage system is relationship system that allows two players to commit into a partnership. Depending on the relationship, players will then be rewarded with special in-game bonuses. Special Items have been added too such as Love and Friendship letters.

Classes

There are a total of 8 different character classes available in Runes of Magic. These are: Warrior, Scout, Rogue, Mage, Priest, Knight, Druid and Warden. The character race you choose to play will determine which 8 of those classes you have access to when creating your character, but the classes change depending on your particular race. For example, Humans are not allowed to play as a Warden or Druid, whereas Elves cannot play as a Knight or Priest.

Each class separates two distinct set of skills: General and Primary.

General skills of a particular class can be used when the class equipped is the Main or Secondary Class. Primary skills of a class can only be used when the class is equipped as the Main Class, but is not available when equipped as the Secondary Class.

Knight: Knights are the heaviest armored class in the game; the only one able to wear plate armor. With their special light-based attacks and shield abilities, knights fight their enemies effectively and draw their hatred over themselves.

Warrior: Warriors are masters in the use of arms, and can handle every close combat weapon while also being able to wear all kinds of armors, including chain mail. Driven by their battle rage they attack the enemy with special combinations of strikes and blows, and aim to increase the momentum of their attacks. They can also channel their rage into passive abilities to strengthen themselves or to provoke opponents and to scare them with an impressive display of their fury.

Rogue: Rogues are specialists in inflicting physical damage. In close range they use dagger techniques, and use ranged weapons for long range attacks. In contrast to warriors and scouts, rogues rely on subtle methods, such as stealth attacks, poison, and various techniques which inflict bleeding wounds. Rogues manage to avoid most trouble thanks to their swiftness and agility.

Scout: Scouts are masters in long range combat, and use their abilities to bring their bow and crossbow skills to perfection. In close combat they depend on evasion and delaying tactics to get into range for another shot or to wait for reinforcements who feel more at home in close range combat. Specially boosted long range attacks can defeat opponents in a short amount of time.

Priest: While priests are able to defend, restore hit points and increase stats of their companions, they also have the power to bring their fallen comrades back to life. They can wield shields; and only they have the ability to use the element of water to deal magical damage. However, their most important role remains calling out for godly assistance and mending wounds during battle.

Druid: Due to a close connection with nature, Druids are able to use their powers to fulfill their own wishes. Through them an additional resource has entered into Runes of Magic: Nature’s Power. Through special skills, Druids build up more and more of Nature’s Power and can release it at a given time to perform especially powerful spells. However, it is their diversity which makes Druids so special. They are powerful healers, who support the group’s priests with rapid healing spells.

Mage: Magicians attack with fire and lightning and inflict astronomical magical damage. Some of their spells can enclose wide-ranging areas with fiery walls and keep whole hordes of monsters in check, although utility is phased out endgame. Seasoned magicians are said to be able to harness the power of the Phoenix. With the help of their arcane knowledge, they can protect themselves and their companions from harm, or increase the strength of the entire party.

Warden: The Warden has the most diverse variety of weapons at his disposal and is masterful in their use. The ability to wear chain armour also affords him the necessary protection to emerge victorious from battle. He is also able to draw on an arsenal of varied magical abilities. They serve mainly to weaken an opponent and to strengthen themselves. His true strengths are played out, however, in conjunction with one of his three faithful companions whom he can command in combat. The companion has the ability to go up against several enemies, keeping these occupied while the Warden himself swiftly and effortlessly subjugates his target.

Customization 

Each avatar has five statistics: Strength, Dexterity, Stamina, Intelligence and Wisdom. The base values are determined by the main class. If a second class is selected, an additional 10% of the base values of the secondary class are added to the main class statistics. The values of the statistic are determined by the level of each respective class.

In general:

  • Strength - Raises physical attack power
  • Dexterity - Raises accuracy and dodge
  • Stamina - Raises defense, health, and health regeneration
  • Intelligence - Raises magical attack power and mana
  • Wisdom - Raises magical defense, mana, and mana regeneration

In addition to acquiring weapons, armor, and accessories for each avatar, the player may also enchant additional statistics into the equipment improving health, mana, defense, physical attack, magical attack, and other attributes. These enhancing statistics are commonly referred to as a “stat.” Stats can have 1 or more attributes. For example, “Frost of Imprisonment VIII” has 2 attributes: Stamina +57 and Wisdom +57, while “Vigor I” has only 1 attribute: Strength +3. The color of the stat determines how many attributes are improved.

Types of Stats

  • Green: One enhancing statistic
  • Yellow: Two enhancing statistics
  • Orange: Three enhancing statistics

In addition to the color of the stat, each stat has a corresponding tier, which determines the value of the stat, such that a tier 1 stat, Strength I, increases Strength by 3, while a tier 2 stat, Strength II, increases Strength by 6.

In higher tier stats, the value of the statistic is determined by name of the stat. For example, a stat with the word, “Imprisonment,” in the name increases the value of the specific stat by 57, whereas, the word “Temple” would denote an increase of 76. In addition to the five main statistics, stats may also increase an attribute, such as defense, physical attack, magical attack, and health points directly.

Up to six differently named stats can be added to any piece of equipment.

In addition to stats, each equipment may also hold runes, which also increase attributes of the avatar. Some pieces may have rune slots when found, but to have 4, the maximum possible, the player must purchase a “Driller” to make additional slots for runes.

Added by on January 27, 2012 · 0 Comments 

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